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The Rush Life relies on four core tenets: And then around the time of the regional it crystallized: I was rushing! And in hindsight that made perfect sense, what else does RP's ability do other than blowing teeny-tiny scoring windows wide open? When playing I found myself clicking to draw first more often than not. With each tweak I just found myself cutting down the ice costs a little bit more. While that list looks worlds apart from this one (it ran two archers and two susanoos, heh) the transition was really more of a gradual change than a clean break.
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I returned to it in a big way shortly after H&P dropped (long before it swept worlds), with a pretty neat glacier list.
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I've been playing RP since Trace Amounts (those were dark terrible days full of clicking for credits), as I'm sure everyone who went to the FL regional knows by now. You too can be winning games with RP in 15 minutes or less, guaranteed! All you have to do is unlearn everything you've known to be true about RP so far. Unfortunately I couldn't attend the SMC finals due to obligations, and ceded my spot.
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I've had great success with it at FL's regional (2nd seed, 5th place), and ANRPC Qualifier (1st place). Seriously, the deck plays faster than my runner, and I'm a born-to-run Crim. My fastest score out in a tournament setting was within 9 minutes.